
E2M8 is the notorious "Aardwolf" level, with one of the most stupidly extensive networks of secrets you'll ever see in any computer game. There is another level in the game which prevents its episode from being 100% completed because of an incredibly difficult maze of secret rooms within secret rooms. This is definitely one for the record books as one of the most aggravating glitches observable in an emulated DOS game.) After some testing in DOSBox, I have been able to reliably reproduce behavior whereby on a high CPU cycles setting, pushwalls move three squares, preventing items from being collected, but if the CPU cycles are lowered in DOSBox to a low setting, these pushwalls move only two squares, allowing 100% completion of the levels in question. On faster CPUs, pushwalls seem to move three squares, but on slower CPUs, they seem to move only two. It turns out that the behavior described above may relate to how fast the computer's CPU is. ( UPDATE: After this article was posted, I did some further testing and discovered something which was so amazing that I almost couldn't believe it at first. It's a little disappointing, but this means that at least two of the game's 6 episodes cannot be 100% completed. However, I tested this out and was not able to reproduce this behavior. Some anecdotal reports online have claimed that in some cases, you can circumvent this problem by exploiting a bug in the game's engine: Allegedly, if you press Escape to go to the game's menu at precisely the moment that the pushwall has moved back two squares, when you return to the game the pushwall will have stopped moving, allowing you to collect the treasure that it would have moved on top of. What all of this means is that getting 100% treasure ratings in episodes 5 and 6 is impossible. Interestingly, this problem seems to only occur in episodes 5 and 6, the last two episodes of the game, suggesting that the game was a bit rushed before its final release and the level designers failed to adequately test their final levels in the lead-up to finishing the game. E5M8, for example, means the eighth map of episode 5. This nomenclature cites the episode number first, followed by the map or level number. An online source cites the specific list of levels with this problem as follows: It happens that in several levels in the game, a piece of treasure is located three squares behind the pushwall when you push the secret pushwall, the wall moves, which scores you a secret, but it then moves on top of the treasure, making it impossible to collect that piece of treasure. When you discover a secret pushwall in Wolfenstein 3D, the pushwall moves back three squares in the game level's grid. Well, it turns out that for several of the game's episodes, getting 100% completion in all three of these regards is simply not possible, due to problems with the game's level design.
#Wolfenstein 3d maps episode 6 floor4 plus
(Except for the secret level each episode has 9 levels, plus a 10th secret level whose totals are not figured into the episode's final tally.) I finally figured it was time to (hey, why not?) get 100% totals for each of the 6 episodes. At the end of each of the 6 episodes, you're given a total average showing you your percentages for the entire episode. The game provides the player with a percent-based score at the end of each level, or more specifically, three of them: Percentage of enemies killed in the level, percentage of secrets found in the level, and percentage of treasure collected. However, I recently got it into my head to try and uncover all the secrets in each of the game's 6 episodes.


It is considered the game which made the first-person shooter popular on PCs, but for some reason, in all this time, I've played the game as a mostly casual exercise of simply trying to get through it. This game is more than 20 years old now, and I've been playing it sporadically for nearly as long. Those not interested in computer games will probably have nothing to see here, except possibly for the last paragraph.)įor some reason, it only recently occurred to me to try and finish Wolfenstein 3D with 100% ratings in every level. There is no intellectual or social commentary in this post. (Side note: This is a post about a computer game for people who are interested in technicalities about computer games.
